![]() Weapon choice almost doesn't make a difference due to how fair the "Smoke Screen" Splash Attack is. There is a case for Ninja to be a decent intermediate friendly character with the greatest Unlock Path, unlike Fencer.Ĭapitalize on Magic as soon as possible. Ninja is a decent boss slayer with a good Beefy hitting ratio with his "Smoke Screen" Splash Attack. Ninja vocally speaks when doing this, too. Jumps with a purple cloud effect that damages overlapped enemies. This Splash Attack is very rapidly damaging and has a good Beefy knockdown ratio.īecause of this, even though the speed is less than that of those characters, the mechanics make it more economical because more shorter range/smaller hitboxes = hits per cast = more damage (as well as more XP) per cast = higher DPS = more effective boss slaying (as well as farming because of the XP but not as good for expectations). The spell also triggers a special sound when used where Ninja vocally speaks with Chinese-like chimes playing afterwards. A common misunderstanding is that this spell has much less range than most other Splash Attacks however, the range is actually longer than what is shown, and can best be described as adding another puff at the end of the last visible one. Each upgrade adds another puff in front of the previous ones, up to a total of 7. ![]() A puff of purple smoke appears in front of you, knocking enemies over. The Ninja has white dots for eyes which can be regularly seen when performing a light attack on a Ninja or getting hurt as the playable Ninja. He also has a skull-and-crossbones insignia on his dark headband, which resembles the Jolly Roger flag traditionally used to identify pirate ships like his own. ![]() His shield is a cup of ale, which pirates frequently drank. As for the pirate part, the characteristics are more subtle. The tunic is also part of the shinobi shōzoku. The Ninja is clad in a typical shinobi shōzoku that is colored dark blue. The Ninja is a ninja pirate hybrid that is majority Ninja as his Splash Attack, Magic Projectile, Air Projectile, and Magic Jump Magic attacks and Flying Kick and Log Replacement techniques prove this. It is possible that the Ninjas are not serving under anyone's rule besides themselves bar the one Ninja found in the Necromancer's Room. ![]() Some Ninjas are seen floating in the ocean's waters, presumably dead. Finally, the Ninjas reappear again in the End Credits as they still are stuck in the same predicament that the player(s) left them in: surfaced and stranded on a broken nearly sinked ship. Next, the Ninja isn't seen again until the Wizard Castle Interior through the Necromancer's Room level where the Necromancer resurrects only one to fight the player(s). ![]() However, their ship manages to surface as some Ninjas are seen still alive. Dealing with all of them will cause the Ninja's ship's left part to sink into the ocean, with a lot of Ninjas climbing the unsinked part of the Ship, trying to prevent them all from perishing. The ship can't be attacked when it is firing cannon balls The only you should do is attack the Ninjas and survive. Their ship will fire cannon balls (which are Bombs) from a 50 feet far distance, and sometimes they will get 35 feet closer, in which a lot of Ninjas will begin hopping out of their ships and entering into yours, starting a battle. The player(s) first encounter several Ninjas boarding the player's/players' ship in the Pirate Ship level, making their debut. 3.3.18 Thief/ Stove Face/ Peasant/ Civilian/ Open-Faced Gray Knight. ![]()
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